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    <title>Jeanette Kozlowski</title>
    <description>&lt;img  height="90" width="75" alt="Jeanette Kozlowski" src="/Portals/2/Blog/Files/AnonymousBlogAttachments/kozlowski-75.jpg" style="margin: 0px 5px 5px 0px; float: left;" title="Jeanette Kozlowski" border="0"&gt;Read along as Jeanette Kozlowski, editor of &lt;a href="http://www.gamingindustrymedia.com" target="_blank"&gt;Gaming Industry Media&lt;/a&gt;, investigates the latest industry trends and explores gaming trade show culture.</description>
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    <managingEditor>jeanette.kozlowski@clariongaming.com</managingEditor>
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    <pubDate>Thu, 18 Mar 2010 09:26:02 GMT</pubDate>
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      <title>G2E 2008 Day Three</title>
      <description>&lt;p&gt;During third and final day of G2E, the stock market continued its downward spiral. Not that it has any correlation with the end of G2E, but &lt;em&gt;ouch&lt;/em&gt;.&lt;/p&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/13/G2E-2008-Day-Three.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/13/G2E-2008-Day-Three.aspx</link>
      <author>jeanette.kozlowski@clariongaming.com</author>
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      <pubDate>Thu, 20 Nov 2008 19:00:00 GMT</pubDate>
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      <title>G2E 2008 Day Two</title>
      <description>&lt;p&gt;Even though the exhibition hall didn't open until 10 a.m., the lobby (or concourse, rather) and sessions were buzzing an hour before. Compared to yesterday, day two -- the expo's longest and generally biggest day -- proved to be a much calmer experience on the exhibition floor.&lt;/p&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/12/G2E-2008-Day-Two.aspx&gt;More...&lt;/a&gt;</description>
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      <author>jeanette.kozlowski@clariongaming.com</author>
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      <pubDate>Wed, 19 Nov 2008 18:58:00 GMT</pubDate>
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      <title>G2E 2008 Day One</title>
      <description>&lt;p&gt;Within minutes of my arrival to the West's gaming Mecca, I realized that my job here at G2E is to generally stomp on that whole what-happens-in-Vegas-stays-in-Vegas mantra. As cliché as that saying might be,  on the surface Sin City is precisely that -- a series of stereotypical snapshots infused with sunglasses-required neon light, armloads of comped drinks and the incessant echos of cha-ching-a-ching-a-ching-a-ching.&lt;/p&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/10/G2E-2008-Day-One.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/10/G2E-2008-Day-One.aspx</link>
      <author>jeanette.kozlowski@clariongaming.com</author>
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      <pubDate>Tue, 18 Nov 2008 18:45:00 GMT</pubDate>
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      <title>Five Lessons Learned at EiG</title>
      <description>&lt;p&gt; This past June, I found a peculiar job listing on quite possibly the bleakest Web site in English (&lt;a target="_blank" href="http://www.craigslist.com/"&gt;Craigslist&lt;/a&gt;) that stood out from the rest of that work-from-home-and-make-trillions bologna. After a few e-mail exchanges, it turned out not only was the job legit, it just so happened to be hands down &lt;em&gt;the&lt;/em&gt; sweetest one a budding journalist in middle America could encounter -- to join London-headquartered &lt;a target="_blank" href="http://www.clariongaming.com/"&gt;Clarion Gaming&lt;/a&gt; as a staff writer for &lt;a target="_blank" href="http://www.igamingnews.com/"&gt;IGamingNews&lt;/a&gt; and &lt;a target="_blank" href="http://www.gamingindustrymedia.com/"&gt; Gaming Industry Media&lt;/a&gt;. &lt;/p&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/9/Five-Lessons-Learned-at-EiG.aspx&gt;More...&lt;/a&gt;</description>
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      <author>jeanette.kozlowski@clariongaming.com</author>
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      <pubDate>Tue, 30 Sep 2008 17:52:00 GMT</pubDate>
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