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    <title>G2E 2008</title>
    <description>November 18-20, 2009</description>
    <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/BlogId/14/Default.aspx</link>
    <language>en-US</language>
    <webMaster>mark.balestra@clariongaming.com</webMaster>
    <pubDate>Fri, 30 Jul 2010 15:12:30 GMT</pubDate>
    <lastBuildDate>Fri, 30 Jul 2010 15:12:30 GMT</lastBuildDate>
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      <title>Vahe Baloulian on Red Planet's Vegas Expansion</title>
      <description>&lt;p&gt;Vahe Baloulian, CEO of software supplier Red Planet Gaming, compares G2E '07 to '08, chats about the company's new Las Vegas office and ponders the UIGEA.&lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Red-Planet-111908.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/76/Red-Planet-111908.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/76/Vahe-Baloulian-on-Red-Planets-Vegas-Expansion.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/76/Vahe-Baloulian-on-Red-Planets-Vegas-Expansion.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/76/Vahe-Baloulian-on-Red-Planets-Vegas-Expansion.aspx#Comments</comments>
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      <pubDate>Wed, 21 Jan 2009 18:07:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
      <trackback:ping>http://www.gamingindustrymedia.com/DesktopModules/Blog/Trackback.aspx?id=76</trackback:ping>
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      <title>Shuffle Master's Kirsten Clark on Eye Candy and i-Tables</title>
      <description>&lt;p&gt;New products weren't the only highlight at Shuffle Master's G2E booth. Kirsten Clark, director of marketing, explains some of the thought behind her company's exhibition strategy and shares with us the latest way to play blackjack.&lt;a href="http://blog.igamingnews.com/Kirsten-Clark-Shuffle-Master.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 27 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/77/Kirsten-Clark-Shuffle-Master.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/77/Shuffle-Masters-Kirsten-Clark-on-Eye-Candy-and-i-Tables.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/77/Shuffle-Masters-Kirsten-Clark-on-Eye-Candy-and-i-Tables.aspx</link>
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      <pubDate>Wed, 14 Jan 2009 18:10:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Matsui Gaming's Dave Holt Talks Growth</title>
      <description>&lt;p&gt;Where is Matsui Gaming looking to grow? Where has the chip manufacturer already found success? Dave Holt, managing director of Matsui Europe, fills us in. &lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/78/Dave-Holt-Matsui-Europe-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/78/Matsui-Gamings-Dave-Holt-Talks-Growth.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/78/Matsui-Gamings-Dave-Holt-Talks-Growth.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/78/Matsui-Gamings-Dave-Holt-Talks-Growth.aspx#Comments</comments>
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      <pubDate>Mon, 05 Jan 2009 18:12:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
      <trackback:ping>http://www.gamingindustrymedia.com/DesktopModules/Blog/Trackback.aspx?id=78</trackback:ping>
    </item>
    <item>
      <title>The Man Behind the Logo - Gambling Therapy's Ian Semel</title>
      <description>&lt;p&gt;Many in I-gaming have seen Gambling Therapy's bright red stop sign logo, though some might not know how it actually assists problem gamblers. Company head Ian Semel shares with us his company's mission and clues us in on how the United Kingdom company performed at its G2E debut.&lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Ian-Semel-Gambling-Therapy-G2E-2008.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/79/Ian-Semel-Gambling-Therapy-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/79/The-Man-Behind-the-Logo-Gambling-Therapys-Ian-Semel.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/79/The-Man-Behind-the-Logo-Gambling-Therapys-Ian-Semel.aspx</link>
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      <pubDate>Mon, 22 Dec 2008 18:15:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
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    </item>
    <item>
      <title>Konami's Leah Steinhardt: We Make This a Focus</title>
      <description>&lt;p&gt;Konami Gaming, a subsidiary of Japan's Konami Corporation, had a whole lineup of new products to show off at G2E this year. Leah Steinhardt, marketing manager for the gaming supplier, took a few seconds out of the mass chaos on the exhibition floor to share with us some thoughts on Konami's latest games and to tell us who else is expected to make a big splash. &lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Leah-Steinhardt-Konami-Gaming-G2E-2008.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/80/Leah-Steinhardt-Konami-Gaming-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/80/Konamis-Leah-Steinhardt-We-Make-This-a-Focus.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/80/Konamis-Leah-Steinhardt-We-Make-This-a-Focus.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/80/Konamis-Leah-Steinhardt-We-Make-This-a-Focus.aspx#Comments</comments>
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      <pubDate>Wed, 17 Dec 2008 18:18:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
      <trackback:ping>http://www.gamingindustrymedia.com/DesktopModules/Blog/Trackback.aspx?id=80</trackback:ping>
    </item>
    <item>
      <title>CyberArts' Kim Northrop: Where's the Online Gaming Section?</title>
      <description>&lt;p&gt;CyberArts' Kim Northrop tells us about what all the Europeans were looking for during G2E's first hours and how the I-gaming climate has shifted since the last time CyberArts displayed at the expo in 2006 -- after the passage of UIGEA. &lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Kim-Northop-CyberArts-G2E-2008.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 27 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/81/Kim-Northop-CyberArts-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/81/CyberArts-Kim-Northrop-Wheres-the-Online-Gaming-Section.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/81/CyberArts-Kim-Northrop-Wheres-the-Online-Gaming-Section.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/81/CyberArts-Kim-Northrop-Wheres-the-Online-Gaming-Section.aspx#Comments</comments>
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      <pubDate>Mon, 15 Dec 2008 18:20:00 GMT</pubDate>
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      <trackback:ping>http://www.gamingindustrymedia.com/DesktopModules/Blog/Trackback.aspx?id=81</trackback:ping>
    </item>
    <item>
      <title>Bally Technologies' Dan Savage: What Is Server-Based Gaming?</title>
      <description>&lt;p&gt;For land-based newcomers, Dan Savage, Bally Technologies' vice president of marketing, finally solves the mystery behind this year's biggest buzzword: server-based gaming. He discusses the technology behind server-based games (in layman's terms, thankfully), how Bally's booth fared at G2E and what Vegas locals do besides hang out with the cliché Elvis impersonators and showgirls who have become synonymous with The Strip.&lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Bally-Technology-Dan-Savage-G2E-2008.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/82/Bally-Technology-Dan-Savage-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/82/Bally-Technologies-Dan-Savage-What-Is-Server-Based-Gaming.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/82/Bally-Technologies-Dan-Savage-What-Is-Server-Based-Gaming.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/82/Bally-Technologies-Dan-Savage-What-Is-Server-Based-Gaming.aspx#Comments</comments>
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      <pubDate>Wed, 10 Dec 2008 18:23:00 GMT</pubDate>
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    <item>
      <title>A Chat with Alfastreet's Matjaz Petek </title>
      <description>&lt;p&gt;While the nearby lounge singers at Casino Technology's booth sing Johnny Cash's "Ring of Fire," Matjaz Petek, marketing and sales manager at Alfastreet, tells us what's popular right now and what his company's future plans might be.&lt;br /&gt;
&lt;a href="http://blog.igamingnews.com/Alfastreet-Matjaz-Petek-G2E-2008.mp3"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;em&gt;Recorded Nov. 26 at the Global Gaming Expo.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href="http://www.gamingindustrymedia.com/Portals/2/Blog/Files/14/84/Alfastreet-Matjaz-Petek-G2E-2008.mp3"&gt;Listen to the interview.&lt;/a&gt;&lt;a href=http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/84/A-Chat-with-Alfastreets-Matjaz-Petek.aspx&gt;More...&lt;/a&gt;</description>
      <link>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/84/A-Chat-with-Alfastreets-Matjaz-Petek.aspx</link>
      <comments>http://www.gamingindustrymedia.com/Blogs/tabid/129/EntryId/84/A-Chat-with-Alfastreets-Matjaz-Petek.aspx#Comments</comments>
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      <pubDate>Mon, 08 Dec 2008 18:31:00 GMT</pubDate>
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